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17 lines
370 B
17 lines
370 B
#ifdef GL_ES |
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precision highp float; |
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#endif |
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/* Outputs to the fragment shader */ |
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varying vec4 frag_color; |
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varying vec2 tex_coord0; |
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/* vertex attributes */ |
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attribute vec2 vPosition; |
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attribute vec2 vTexCoords0; |
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/* uniform variables */ |
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uniform mat4 modelview_mat; |
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uniform mat4 projection_mat; |
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uniform vec4 color; |
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uniform float opacity;
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