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INSTALLATION INSTRUCTIONS FOR ANDROID |
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1. Install sl4a and py4a : you will need at least revision r5x12 of sl4a |
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To install these APKs, just visit the links below with your phone and |
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click on the apk link, or scan the qr code |
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sl4a: http://code.google.com/p/android-scripting/wiki/Unofficial |
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py4a: http://code.google.com/p/python-for-android/downloads/detail?name=PythonForAndroid_r5.apk |
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2. copy the following files in /sdcard/sl4a/scripts: |
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bmp.py |
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electrum4a.py |
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interface.py |
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mnemonic.py |
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msqr.py |
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pyqrnative.py |
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ripemd.py |
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version.py |
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wallet.py |
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aes (directory) |
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ecdsa (directory) |
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Note: The aes and ecdsa directories are not included in the git |
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repository. You will have to find them on your system, or you can |
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find them in the distributed version, Electrum tar.gz or Electrum.zip |
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3. to run the application, open sl4a and click on electrum4a.py |
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# -*- coding: utf-8 -*- |
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""" |
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bmp.py - module for constructing simple BMP graphics files |
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Permission is hereby granted, free of charge, to any person obtaining |
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a copy of this software and associated documentation files (the |
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"Software"), to deal in the Software without restriction, including |
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without limitation the rights to use, copy, modify, merge, publish, |
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distribute, sublicense, and/or sell copies of the Software, and to |
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permit persons to whom the Software is furnished to do so, subject to |
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the following conditions: |
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The above copyright notice and this permission notice shall be |
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included in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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""" |
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__version__ = "0.3" |
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__about = "bmp module, version %s, written by Paul McGuire, October, 2003, updated by Margus Laak, September, 2009" % __version__ |
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from math import ceil, hypot |
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def shortToString(i): |
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hi = (i & 0xff00) >> 8 |
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lo = i & 0x00ff |
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return chr(lo) + chr(hi) |
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def longToString(i): |
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hi = (long(i) & 0x7fff0000) >> 16 |
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lo = long(i) & 0x0000ffff |
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return shortToString(lo) + shortToString(hi) |
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def long24ToString(i): |
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return chr(i & 0xff) + chr(i >> 8 & 0xff) + chr(i >> 16 & 0xff) |
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def stringToLong(input_string, offset): |
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return ord(input_string[offset+3]) << 24 | ord(input_string[offset+2]) << 16 | ord(input_string[offset+1]) << 8 | ord(input_string[offset]) |
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def stringToLong24(input_string, offset): |
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return ord(input_string[offset+2]) << 16 | ord(input_string[offset+1]) << 8 | ord(input_string[offset]) |
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class Color(object): |
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"""class for specifying colors while drawing BitMap elements""" |
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__slots__ = [ 'red', 'grn', 'blu' ] |
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__shade = 32 |
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def __init__( self, r=0, g=0, b=0 ): |
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self.red = r |
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self.grn = g |
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self.blu = b |
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def __setattr__(self, name, value): |
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if hasattr(self, name): |
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raise AttributeError, "Color is immutable" |
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else: |
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object.__setattr__(self, name, value) |
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def __str__( self ): |
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return "R:%d G:%d B:%d" % (self.red, self.grn, self.blu ) |
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def __hash__( self ): |
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return ( ( long(self.blu) ) + |
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( long(self.grn) << 8 ) + |
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( long(self.red) << 16 ) ) |
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def __eq__( self, other ): |
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return (self is other) or (self.toLong == other.toLong) |
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def lighten( self ): |
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return Color( |
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min( self.red + Color.__shade, 255), |
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min( self.grn + Color.__shade, 255), |
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min( self.blu + Color.__shade, 255) |
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) |
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def darken( self ): |
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return Color( |
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max( self.red - Color.__shade, 0), |
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max( self.grn - Color.__shade, 0), |
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max( self.blu - Color.__shade, 0) |
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) |
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def toLong( self ): |
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return self.__hash__() |
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def fromLong( l ): |
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b = l & 0xff |
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l = l >> 8 |
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g = l & 0xff |
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l = l >> 8 |
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r = l & 0xff |
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return Color( r, g, b ) |
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fromLong = staticmethod(fromLong) |
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# define class constants for common colors |
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Color.BLACK = Color( 0, 0, 0 ) |
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Color.RED = Color( 255, 0, 0 ) |
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Color.GREEN = Color( 0, 255, 0 ) |
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Color.BLUE = Color( 0, 0, 255 ) |
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Color.CYAN = Color( 0, 255, 255 ) |
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Color.MAGENTA = Color( 255, 0, 255 ) |
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Color.YELLOW = Color( 255, 255, 0 ) |
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Color.WHITE = Color( 255, 255, 255 ) |
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Color.DKRED = Color( 128, 0, 0 ) |
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Color.DKGREEN = Color( 0, 128, 0 ) |
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Color.DKBLUE = Color( 0, 0, 128 ) |
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Color.TEAL = Color( 0, 128, 128 ) |
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Color.PURPLE = Color( 128, 0, 128 ) |
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Color.BROWN = Color( 128, 128, 0 ) |
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Color.GRAY = Color( 128, 128, 128 ) |
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class BitMap(object): |
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"""class for drawing and saving simple Windows bitmap files""" |
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LINE_SOLID = 0 |
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LINE_DASHED = 1 |
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LINE_DOTTED = 2 |
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LINE_DOT_DASH=3 |
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_DASH_LEN = 12.0 |
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_DOT_LEN = 6.0 |
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_DOT_DASH_LEN = _DOT_LEN + _DASH_LEN |
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def __init__( self, width, height, |
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bkgd = Color.WHITE, frgd = Color.BLACK ): |
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self.wd = int( ceil(width) ) |
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self.ht = int( ceil(height) ) |
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self.bgcolor = 0 |
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self.fgcolor = 1 |
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self.palette = [] |
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self.palette.append( bkgd.toLong() ) |
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self.palette.append( frgd.toLong() ) |
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self.currentPen = self.fgcolor |
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tmparray = [ self.bgcolor ] * self.wd |
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self.bitarray = [ tmparray[:] for i in range( self.ht ) ] |
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self.currentPen = 1 |
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def plotPoint( self, x, y ): |
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if ( 0 <= x < self.wd and 0 <= y < self.ht ): |
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x = int(x) |
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y = int(y) |
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self.bitarray[y][x] = self.currentPen |
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def _saveBitMapNoCompression( self ): |
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line_padding = (4 - (self.wd % 4)) % 4 |
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# write bitmap header |
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_bitmap = "BM" |
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_bitmap += longToString( 54 + self.ht*(self.wd*3 + line_padding) ) # DWORD size in bytes of the file |
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_bitmap += longToString( 0 ) # DWORD 0 |
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_bitmap += longToString( 54 ) |
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_bitmap += longToString( 40 ) # DWORD header size = 40 |
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_bitmap += longToString( self.wd ) # DWORD image width |
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_bitmap += longToString( self.ht ) # DWORD image height |
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_bitmap += shortToString( 1 ) # WORD planes = 1 |
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_bitmap += shortToString( 24 ) # WORD bits per pixel = 8 |
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_bitmap += longToString( 0 ) # DWORD compression = 0 |
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_bitmap += longToString( self.ht * (self.wd * 3 + line_padding) ) # DWORD sizeimage = size in bytes of the bitmap = width * height |
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_bitmap += longToString( 0 ) # DWORD horiz pixels per meter (?) |
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_bitmap += longToString( 0 ) # DWORD ver pixels per meter (?) |
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_bitmap += longToString( 0 ) # DWORD number of colors used = 256 |
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_bitmap += longToString( 0 ) # DWORD number of "import colors = len( self.palette ) |
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# write pixels |
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self.bitarray.reverse() |
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for row in self.bitarray: |
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for pixel in row: |
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c = self.palette[pixel] |
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_bitmap += long24ToString(c) |
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for i in range(line_padding): |
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_bitmap += chr( 0 ) |
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return _bitmap |
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def saveFile( self, filename): |
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_b = self._saveBitMapNoCompression( ) |
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f = file(filename, 'wb') |
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f.write(_b) |
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f.close() |
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if __name__ == "__main__": |
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bmp = BitMap( 10, 10 ) |
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bmp.plotPoint( 5, 5 ) |
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bmp.plotPoint( 0, 0 ) |
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bmp.saveFile( "test.bmp" ) |
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After Width: | Height: | Size: 4.5 KiB |
Loading…
Reference in new issue