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kivy: use TextInput to workaround Label texture size issue

master
ThomasV 8 years ago
parent
commit
e196d7b4d1
  1. 9
      gui/kivy/uix/dialogs/installwizard.py

9
gui/kivy/uix/dialogs/installwizard.py

@ -66,10 +66,6 @@ Builder.load_string('''
#auto_dismiss: False #auto_dismiss: False
size_hint: None, None size_hint: None, None
canvas.before: canvas.before:
Color:
rgba: 0, 0, 0, .9
Rectangle:
size: Window.size
Color: Color:
rgba: .239, .588, .882, 1 rgba: .239, .588, .882, 1
Rectangle: Rectangle:
@ -192,12 +188,13 @@ Builder.load_string('''
size_hint: 1, 1 size_hint: 1, 1
ScrollView: ScrollView:
size_hint: 1, 1 size_hint: 1, 1
Label: TextInput:
color: root.text_color color: root.text_color
size_hint: 1, None size_hint: 1, None
text_size: self.width, None text_size: self.width, None
height: self.texture_size[1] height: self.minimum_height
text: root.message text: root.message
disabled: True
<WizardEmailDialog> <WizardEmailDialog>
Label: Label:

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